Welcome to the CSCL2009 dialog blog!

It is our great pleasure to welcome you on the CSCL2009 pre-conference dialogue blog!

The purpose of the blog is to facilitate the dialogue between the authors and other participants of the conference, before, during and after CSCL 2009 conference. There is a post –containing the abstract along with a link to the full text- for every paper that will be presented at the conference. You can view the abstract of a paper, read the full text, post your comments and/or questions, exchange ideas…

Tags associated with the types of the papers have been assigned to the relative posts so that you have the choice of filtering the content you want to read. Just click on a tag and all posts concerning the papers of the corresponding category will be displayed on the main blog’s page. You can then scroll through the posts of this certain category until you find the one(s) you are interested in. All tags are displayed in the tags block on the right column of the blog’s page.

The meanings of the tags are described here below:

(a) Regarding the paper category:

  • ΑF (full papers)
  • AFI (full papers that will be presented in interactive format)
  • API (short papers that will be presented in interactive format)
  • AS (short papers)
  • ASP (posters)

(b) Regarding award nominees:

  • BPN (Best Paper Nominee)
  • BSPN (Best Student Paper Nominee)
  • BTDN (Best Technology Design Nominee)

(c) Regarding the conference sessions:

  • PS_1: Analyzing Group Cognition in CSCL Practises
  • PS_2: Scripts & Scaffolds
  • PS_3: Argumentation & Problem Based Learning
  • PS_4: Tabletops and tangibles
  • PS_5: Teacher Professional Development & Communities of Practice
  • PS_6: Discussion & Conflict Resolution
  • PS_7: Approaches to Analyzing Interaction
  • PS_8: Games and Simulations
  • PS_9: Evaluating Computer-Mediated Learning
  • PS_10: Knowledge Building & Virtual Learning Environments
  • PS_11: Science Education & Problem Based Learning
  • PS_12: Learning Processes & Games
  • PS_13: Handhelds & mCSCL
  • PS_14: Scripts & Adaptation
  • PS_15: Mathematics & Science Education
  • PS_16: Case studies in Higher Education
  • PS_17: Data Mining and Process Analysis
  • PS_18: Shared displays & workspaces
  • PS_19: Social Software/wikis
  • PS_20: Professional Development
  • PS_21: : Peer Awareness for Assessment, Coaching & Coordination
  • PS_22: Web 2.0, Wikis & Knowledge building
  • PS_23: Awareness & Self regulation
  • PS_24: Knowledge Construction & Gaming Practices

Alternatively, you could also search for a paper arbitrarily, by entering a part of its title, or the author/s name in the search box provided at the top of the blog’s page.

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Hoping you will enjoy the blog …




    Making classrooms socio-technical environments for supporting collaborative learning: the role of personal devices and boundary objects

    • Chen-Chung Liu, National Central University
    • Chen-Wei Chung, National Central University
    • Shu-Yuan Tao, Chungyu Institute of Technology
    The emergence of low-price computers has made possible numerous new ways of classroom learning. The personal devices that are applied in a manner without interoperation with appropriate peripherals may interfere with face-to-face collaboration since the personal devices were design for personal usages. To improve the collaboration that takes place in small face-to-face groups in repeated episodes, we seek to strengthen relationships by encouraging non-verbal contact, which is known to be a key component to increasing intimacy in personal relationships. Through gathering the small group learning interactions in a collaborative learning scenario, this study proposed that classroom environments require, in addition to personal devices, special design of boundary objects to sustain and support social learning activities. An experimental classroom was developed with LCD displays and shared-display groupware. Analysis of student learning activity found that students working with only personal devices tended to learn together in a disjoint interaction pattern. Contrarily, in the environment with shared-displays as boundary objects students demonstrated a joint and coherent interaction pattern since they took more notice of the shared group work.
    Full text in PDF

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