Welcome to the CSCL2009 dialog blog!

It is our great pleasure to welcome you on the CSCL2009 pre-conference dialogue blog!

The purpose of the blog is to facilitate the dialogue between the authors and other participants of the conference, before, during and after CSCL 2009 conference. There is a post –containing the abstract along with a link to the full text- for every paper that will be presented at the conference. You can view the abstract of a paper, read the full text, post your comments and/or questions, exchange ideas…

Tags associated with the types of the papers have been assigned to the relative posts so that you have the choice of filtering the content you want to read. Just click on a tag and all posts concerning the papers of the corresponding category will be displayed on the main blog’s page. You can then scroll through the posts of this certain category until you find the one(s) you are interested in. All tags are displayed in the tags block on the right column of the blog’s page.

The meanings of the tags are described here below:

(a) Regarding the paper category:

  • ΑF (full papers)
  • AFI (full papers that will be presented in interactive format)
  • API (short papers that will be presented in interactive format)
  • AS (short papers)
  • ASP (posters)

(b) Regarding award nominees:

  • BPN (Best Paper Nominee)
  • BSPN (Best Student Paper Nominee)
  • BTDN (Best Technology Design Nominee)

(c) Regarding the conference sessions:

  • PS_1: Analyzing Group Cognition in CSCL Practises
  • PS_2: Scripts & Scaffolds
  • PS_3: Argumentation & Problem Based Learning
  • PS_4: Tabletops and tangibles
  • PS_5: Teacher Professional Development & Communities of Practice
  • PS_6: Discussion & Conflict Resolution
  • PS_7: Approaches to Analyzing Interaction
  • PS_8: Games and Simulations
  • PS_9: Evaluating Computer-Mediated Learning
  • PS_10: Knowledge Building & Virtual Learning Environments
  • PS_11: Science Education & Problem Based Learning
  • PS_12: Learning Processes & Games
  • PS_13: Handhelds & mCSCL
  • PS_14: Scripts & Adaptation
  • PS_15: Mathematics & Science Education
  • PS_16: Case studies in Higher Education
  • PS_17: Data Mining and Process Analysis
  • PS_18: Shared displays & workspaces
  • PS_19: Social Software/wikis
  • PS_20: Professional Development
  • PS_21: : Peer Awareness for Assessment, Coaching & Coordination
  • PS_22: Web 2.0, Wikis & Knowledge building
  • PS_23: Awareness & Self regulation
  • PS_24: Knowledge Construction & Gaming Practices

Alternatively, you could also search for a paper arbitrarily, by entering a part of its title, or the author/s name in the search box provided at the top of the blog’s page.

Posting of comments is allowed for registered users only. You will therefore be prompted to give an e-mail address each time you post a comment.

Use RSS or Atom Syndication to get the newer comments immediately for the full blog, or a specific tag, or a specific post-paper :

Comments-only feed

Atom 1.0: http://cscl2009.blogspot.com/feeds/comments/default

RSS 2.0: http://cscl2009.blogspot.com/feeds/comments/default?alt=rss

Label-specific site feed:

Atom 1.0: http://cscl2009.blogspot.com/posts/comments/default/-/labelname
RSS 2.0: http://cscl2009.blogspot.com/feeds/posts/default?alt=rss/-/labelname


Individual post comment feed:

Atom 1.0: http://cscl2009.blogspot.com/feeds/postId/comments/default
RSS 2.0: http://cscl2009.blogspot.com/feeds/postId/comments/default?alt=rss

Hoping you will enjoy the blog …




    What have you done! The role of ‘interference’ in tangible environments for supporting collaborative learning

    • Taciana Pontual Falcão , Institute of Education
    • Sara Price , Institute of Education

    This paper presents a study that investigated collaborative activity in a tangible tabletop environment to support learning about the physics of light. In co-located groups of three, children performed exploratory activities, using tangible artefacts, to find out about light. Analysis suggests that the environment can support various collaborative activities, but of central interest, demonstrated the role of peer interference in learning activities. Verbal negotiation and synchronization of actions emerged as conflict-resolution strategies and an implicit agreement by the children for sharing the physical and virtual resources of the system was noticed. The physicality and ‘present at hand’ nature of the input devices contributed to balanced levels of participation, particularly through action. Overall, the interference-prone tabletop environment contributed to creating a highly collaborative environment in which individual exploration was discouraged, leading the group through a productive process of collective exploration and knowledge construction.
    Full text in PDF

    No comments:

    Post a Comment